Friday, September 07, 2007

Smash Brothers Brawl Update

UPDATE: It turns out the Super Smash Brothers Brawl main theme we mentioned here was actually the background music from the E3 2006 trailer that was previously released on the Smash Brothers Dojo Preview Site. So, now it was re-released, but what it did confirm is that it is the official theme. Also in the article, I said that the main theme would be the opening music for the next episode of GamersCast (to be recorded this weekend), but as we have already used that theme as the opening to a previous episode of GamersCast (seen in a previous post), we will be selecting a different song as our opening theme, though the "Gym Theme" will remain the closing for this GamersCast episode. As for the opener, maybe I'll just push shuffle on my iPod to decide. :P (The Super Smash Brothers Dojo is located at SmashBros.com)

Quite a few months ago, Masahiro Sakurai, director of Super Smash Brothers Brawl for Wii, began daily updates on his website, The Smash Brothers Dojo. The updates have been every weekday, in a blog-like format. Of course, many of these updates have just been throw aways. So, because of this we haven't been reporting on any of the updates there (it would take up over half our news page if we did).

But occasionally there would be some pretty significant announcements, videos, and music (though we get new screen shots everyday). Today, is one of those days. For the 1st time, they have made three posts in one day. And all of them are are pretty significant, though all are in the same sort of theme.

In Super Smash Brothers Melee, you would pretty much have to beat almost the entire game to unlock the complete sound test (loaded with every sound and music piece).
In Super Smash Brothers Brawl, "My Music" mode was just revealed. In "My Music" you can hear all of the sounds and music pieces you have unlocked so far. To unlock new music, you can pick up CDs that fall onto the course during play. So, between everything there is to collect so far, it is looking to have a lot of replay value, though no online was yet announced (but not denied either).

But wait, there is more to this mode than a simple sound test. This game is also proving to be very customizable. In Super Smash Brothers Melee, you can have an alternate track play by holding the shoulder buttons while the course loads, but it was only done on a few courses.
In this game, every course has a full list of tracks from the game to choose from. And with "My Music" you can adjust the odds of a particular track being played for that course. And it is for every course in the game and it seems like there will be LOADS of courses to choose from. Many of the choose-able songs are brand new, composed just for Brawl as remixes and such, while others are untouched MIDIs in their original forms. In the post, the game's director says that he is stuffing as many songs as he possibly can into the game.

In the other two posts, two new music pieces were revealed for the game and they are:
A remix of the "Gym theme" from Pokemon Red and Blue, which transitions into the evolution sequence. In my opinion, the transition is a bit rough, but what do I really know? I ain't a musical person, after all.
The other track that was revealed was the main theme for Super Smash Brothers Brawl. We previously predicted that the remix of the melee theme they posted about was the main theme, but I guess we were wrong.

For your enjoyment, the Super Smash Brothers Brawl main theme will be the opening music for the next episode of GamersCast. And the Pokemon Gym theme will be the closing music.

So far, it seems as if Super Smash Brothers Brawl could be a perfect game, but as I said, no online was yet announced....

And we will be discussing this mode along with all the other updates recently posted on the Smash Bros. Dojo on our next episode of GamersCast, set to be recorded this weekend.




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